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  • | origin = OBSE | summary = Returns the passed string with all characters converted to lowercase.
    385 bytes (40 words) - 07:49, 4 January 2015
  • | origin = OBSE | summary = Returns the passed string with all characters converted to uppercase.
    385 bytes (40 words) - 07:49, 4 January 2015
  • | origin = OBSE ...%" becomes "99.99%%%%". The argument can be any expression evaluating to a string value.
    611 bytes (70 words) - 02:42, 9 August 2010
  • | origin = OBSE ...ASCII code of a character passed as a string. Additional characters in the string are ignored.
    515 bytes (55 words) - 02:43, 9 August 2010
  • | origin = OBSE | summary = Returns the character associated with an ASCII code as a string.
    433 bytes (44 words) - 02:42, 9 August 2010
  • | origin = OBSE | summary = Given a string and a set of delimiters, returns an Array containing all the substrings sep
    695 bytes (87 words) - 10:42, 8 July 2016
  • | origin = OBSE ...mmary = As [[DebugPrint]], but accepts any OBSE expression evaluating to a string.
    407 bytes (42 words) - 02:28, 9 August 2010
  • | origin = OBSE | returnType = string
    422 bytes (44 words) - 02:41, 9 August 2010
  • | origin = OBSE ...tring, -1 if the string variable occurs alphabetically after the formatted string, or -2 if the comparison fails.
    1 KB (112 words) - 02:40, 9 August 2010
  • | origin = OBSE ...lue of a game setting. The new string value is contained within the format string (see below), following the setting name and separated by a pipe character,
    705 bytes (81 words) - 13:51, 23 August 2010
  • |origin = OBSE |summary = Attempts to convert an expression to a string.
    551 bytes (70 words) - 15:47, 7 July 2012
  • | origin = OBSE ...the string is prefixed with "0x" or the optional argument is non-zero, the string is interpreted in hexadecimal notation instead, with valid characters consi
    919 bytes (119 words) - 18:33, 27 January 2017
  • | origin = OBSE | summary = Returns the number of characters in a string variable.
    384 bytes (41 words) - 19:53, 28 August 2010
  • |origin = OBSE |summary = Returns a string representing the type of an expression.
    466 bytes (55 words) - 15:49, 7 July 2012
  • | origin = OBSE | summary = Returns the string value of a game setting.
    461 bytes (44 words) - 02:07, 9 August 2010
  • StrLoad ''loadFrom:string'' ''loadTo:stringID'' ''[quest:quest object]'' Load a string previously saved to a script variable sequence to a string's value.
    670 bytes (98 words) - 11:21, 27 December 2007
  • | origin = OBSE | summary = Given a string representing a four-letter effect code (e.g. "REHE"), returns the effect se
    572 bytes (61 words) - 00:41, 9 August 2010
  • | origin = OBSE ...e specified position, provided the position is less than the length of the string, or prepends it if no position is specified.
    756 bytes (81 words) - 02:41, 9 August 2010
  • | origin = OBSE ...ch the calling script belongs. The key must be a string; the data can be a string, number, or object. Keys are case-insensitive and unique - only one data va
    732 bytes (90 words) - 02:29, 9 August 2010
  • (nothing) ModNthEffectItemScriptName toReplaceAndReplaceWith:string magicItem:ref whichEffect:short (nothing) ModNthEISName toReplaceAndReplaceWith:string magicItem:ref whichEffect:shor
    900 bytes (114 words) - 20:42, 1 March 2008

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