SetModLocalData
Jump to navigation
Jump to search
Article Added by Automaton
This article has been added to the Wiki by CSbot, an automated WikiBot. If you notice anything wrong with this page, please notify DragoonWraith, this bot's operator, by adding a comment to the end of User talk:DragoonWraith. If this article seems to be correct, then you can help the Wiki by removing this message, by editing this page and deleting the {{BotAddedPage}} template from the top of it. Thank you.
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(success:bool) SetModLocalData key:string data:multi
Sets the data value associated with the specified key for the mod to which the calling script belongs. The key must be a string; the data can be a string, number, or object. Keys are case-insensitive and unique - only one data value can be associated with a particular key. .