GetNthActiveEffectEnchantObject
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(object:ref) reference.GetNthActiveEffectEnchantObject whichEffect:long (object:ref) reference.GetNthAEEnchantObject whichEffect:long
Returns the equipped enchanted object, if any, responsible for the specified active effect.