GetSelectedSpells
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A function added by the Oblivion Script Extender.
Syntax:
(spells:Array) reference.GetSelectedSpells
For an actor in combat, returns an Array containing zero to seven spells which the actor has selected from his full spell list (including spells resolved from leveled spell lists) for use. The list contains a maximum of one spell from each of the following categories: bound armor, bound weapon, "buff", melee, ranged, restorative, and summon spells.