OnAlarmVictim
Syntax:
begin OnAlarmVictim CrimeType, Victim
Example:
begin OnAlarmVictim 0 begin OnAlarmVictim 3, player
This block will be run once when the scripted actor receives an alarm of the specified crime type committed against the Victim (actorID). If only crime type is specified, this block will be run whenever the scripted actor receives any alarm for the given crime type.
If more information about the crime is needed, GetCrimeKnown can be used inside the OnAlarm block to determine if a particular criminal/victim combination has occurred.