OnAlarm

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

Syntax:

 begin OnAlarm CrimeType, Criminal

Example:

 begin OnAlarm 0 
 begin OnAlarm 3, player 

This block will be run once when the scripted actor receives an alarm of the specified crime type committed by Criminal (actorID). If only crime type is specified, this block will be run whenever the scripted actor receives any alarm for the given crime type. If more information about the crime is needed, GetCrimeKnown can be used inside the OnAlarm block to determine if a particular criminal/victim combination has occurred.

See Also[edit | edit source]