SetModLocalData
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(success:bool) SetModLocalData key:string data:multi
Sets the data value associated with the specified key for the mod to which the calling script belongs. The key must be a string; the data can be a string, number, or object. Keys are case-insensitive and unique - only one data value can be associated with a particular key. .