Difference between revisions of "User talk:TheMagician"
→Source Modding
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:I started a couple of mods but I never really got around to figuring out how to make new NPCs. The coding was a little too intense for someone who barely knows their abc's in C++. I bought Oblivion around this time and it wasn't long before I switched over to modding for it. [[User:TheMagician|TheMagician]] 20:53, 8 August 2009 (EDT) | :I started a couple of mods but I never really got around to figuring out how to make new NPCs. The coding was a little too intense for someone who barely knows their abc's in C++. I bought Oblivion around this time and it wasn't long before I switched over to modding for it. [[User:TheMagician|TheMagician]] 20:53, 8 August 2009 (EDT) | ||
== Corrupted LOD == | |||
I'm guessing this is where I'm meant to respond... | |||
Anyway, no, I haven't been deleting the previous meshes... I guess that could possibly be a faster way around the issue. Basically, the entire LOD mesh gets corrupted if I run it a second time in the TESCS. The ground has huge holes in it all over the world. Is that what deleting the previous LOD meshes fixes (leaving them there and reopening the TESCS also works in that case)? |