Difference between revisions of "User talk:TheMagician"

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1,248 bytes added ,  20:06, 2 June 2010
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imported>Thepal
imported>TheMagician
 
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Anyway, no, I haven't been deleting the previous meshes... I guess that could possibly be a faster way around the issue. Basically, the entire LOD mesh gets corrupted if I run it a second time in the TESCS. The ground has huge holes in it all over the world. Is that what deleting the previous LOD meshes fixes (leaving them there and reopening the TESCS also works in that case)?
Anyway, no, I haven't been deleting the previous meshes... I guess that could possibly be a faster way around the issue. Basically, the entire LOD mesh gets corrupted if I run it a second time in the TESCS. The ground has huge holes in it all over the world. Is that what deleting the previous LOD meshes fixes (leaving them there and reopening the TESCS also works in that case)?
:You can reply in your own talk page as well. That will keep the discussion to a single page. We'll continue it here for convenience. :)
:The problem you're describing sounds more like the 'holes' caused by errors appearing at the corners of the quads when you save the heightmap. This is a known bug in the CS. You can read about it [[http://cs.elderscrolls.com/constwiki/index.php/Heightmap_Editing#Notes here]] under Mesh Errors. That's not caused by the LOD generation process. If the land mesh is missing in loaded cells, then this is likely the problem. The only example I can think of where LOD is missing after generation is the LOD water planes in the cells immediately adjacent to the last edited cells at the border of your worldspace. These can be fixed by making a small edit in these cells (eg. raising the land a little).
:If you're missing actual LOD meshes (seen in the distance) try deleting the LOD meshes you made on the last run before generating them again. Afaik, the CS will only generate LOD meshes that are missing, though I could be wrong about that. In any case, I haven't had any problem generating meshes more than once as long as I delete the old ones first. [[User:TheMagician|TheMagician]] 21:06, 2 June 2010 (EDT)
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