Difference between revisions of "AI Button"

12 bytes added ,  02:29, 15 October 2008
Added a few links for ease of access to the articles should a user want more info
imported>Haama
(Added Artifical Intelligence search tag)
imported>Antares
(Added a few links for ease of access to the articles should a user want more info)
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Displays the AI screen for that creature or NPC.
Displays the AI screen for that creature or NPC.


*'''Aggression:''' If the actor's disposition toward another actor falls below this level, it will initiate combat. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked.
*'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked.
*'''Confidence:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee.
*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee.
*'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages.
*'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages.
*'''Responsibility:''' Determines how willing the actor is to commit a crime. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly, adding bounty to the player without a guard being present. The actor cannot make the actual arrest though.
*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly, adding bounty to the player without a guard being present. The actor cannot make the actual arrest though.
*'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items.
*'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items.
*'''Barter Gold:''' How much money the NPC has to buy items from the player.
*'''Barter Gold:''' How much money the NPC has to buy items from the player.
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