Difference between revisions of "AI Button"
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Added a few links for ease of access to the articles should a user want more info
imported>Haama (Added Artifical Intelligence search tag) |
imported>Antares (Added a few links for ease of access to the articles should a user want more info) |
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Displays the AI screen for that creature or NPC. | Displays the AI screen for that creature or NPC. | ||
*'''Aggression:''' If the actor's disposition toward another actor falls below this level, it will initiate combat. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked. | *'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked. | ||
*'''Confidence:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee. | *'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee. | ||
*'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages. | *'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages. | ||
*'''Responsibility:''' Determines how willing the actor is to commit a crime. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly, adding bounty to the player without a guard being present. The actor cannot make the actual arrest though. | *'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly, adding bounty to the player without a guard being present. The actor cannot make the actual arrest though. | ||
*'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items. | *'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items. | ||
*'''Barter Gold:''' How much money the NPC has to buy items from the player. | *'''Barter Gold:''' How much money the NPC has to buy items from the player. |