Difference between revisions of "Basic NPC Creation Tutorial"
m
Spelling error. Corrected "a myriad of" to just "myriad"
imported>Drathaen (→Editing NPC Stats: Added info on changing faction rank.) |
imported>Elder Junkie m (Spelling error. Corrected "a myriad of" to just "myriad") |
||
Line 59: | Line 59: | ||
Usually it's enough to randomly generate a unique face and move on, especially for combatants like this boss NPC. For more delicate tuning, however, we can select the "'''Face Advanced'''" tab. | Usually it's enough to randomly generate a unique face and move on, especially for combatants like this boss NPC. For more delicate tuning, however, we can select the "'''Face Advanced'''" tab. | ||
This tab opens | This tab opens myriad options and is even more robust than the in-game facial editing features. We'll go over the basics here, but you'll learn the most by experimenting with the options available on your own. | ||
*'''Slider''' This slider will be used to edit the features you select. | *'''Slider''' This slider will be used to edit the features you select. | ||
*'''Control Type''' Geometry mode will allow you to change the actual shape of the NPC facial structure, while texture will allow you to change the appearance of skin, facial hair, and cosmetics. For this NPC I lowered her brows, making her look a bit meaner than the random face I had generated. | *'''Control Type''' Geometry mode will allow you to change the actual shape of the NPC facial structure, while texture will allow you to change the appearance of skin, facial hair, and cosmetics. For this NPC I lowered her brows, making her look a bit meaner than the random face I had generated. |