Difference between revisions of "Blender/Custom Collision"

102 bytes added ,  16:45, 16 September 2008
m
updated resource pack download
imported>Morerunes
m (made it more professional (took out all the "I think..."s and any references to myself) and corrected some more collision stuff)
imported>Morerunes
m (updated resource pack download)
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End Search Terms -->
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[http://www.fileplanet.com/files/190000/190119.shtml Resource Pack for this Tutorial]
[http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Resource Pack for this Tutorial]


==About==
==About==
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===Have a Mesh===
===Have a Mesh===


You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/files/190000/190119.shtml Tutorial Resources] and use those.
You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Tutorial Resources] and use those.


First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope.
First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope.
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===Making the Collision Mesh===
===Making the Collision Mesh===


If you downloaded the [http://www.fileplanet.com/files/190000/190119.shtml Tutorial Resources], open '''chapstick.blend''', you want a cylinder.
If you downloaded the [http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Tutorial Resources], open '''chapstick.blend''', you want a cylinder.


====Cylinder====
====Cylinder====
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