Difference between revisions of "Blender/Custom Collision"
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updated resource pack download
imported>Morerunes m (made it more professional (took out all the "I think..."s and any references to myself) and corrected some more collision stuff) |
imported>Morerunes m (updated resource pack download) |
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End Search Terms --> | End Search Terms --> | ||
[http://www.fileplanet.com/ | [http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Resource Pack for this Tutorial] | ||
==About== | ==About== | ||
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===Have a Mesh=== | ===Have a Mesh=== | ||
You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/ | You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Tutorial Resources] and use those. | ||
First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope. | First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope. | ||
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===Making the Collision Mesh=== | ===Making the Collision Mesh=== | ||
If you downloaded the [http://www.fileplanet.com/ | If you downloaded the [http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Tutorial Resources], open '''chapstick.blend''', you want a cylinder. | ||
====Cylinder==== | ====Cylinder==== |