Difference between revisions of "Blender/Texturing From A UV Map"
more links, and an update tag
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=Introduction= | =Introduction= | ||
This tutorial takes you through the process of creating a custom texture for your custom armor, clothing or weapon using its UV maps. You can use it for default game armor retexes too, provided you’re able to unpack the bsas and import the meshes into Blender so that you can get access to the UV maps. | This tutorial takes you through the process of creating a custom texture for your custom armor, clothing or weapon using its UV maps. You can use it for default game armor retexes too, provided you’re able to unpack the bsas and import the meshes into Blender so that you can get access to the UV maps. | ||
This tutorial is for creating textures totally from scratch, starting from a UV map. If you want to retexture, here’s a tutorial with some techniques in GIMP: [[ | This tutorial is for creating textures totally from scratch, starting from a UV map. If you want to retexture, here’s a tutorial with some techniques in GIMP: [[Better Retextures : Detailed Guide For NifSkope and the GIMP|Retex Tutorial]] | ||
In writing this tutorial I’m assuming you have some basic familiarity with Blender – enough to have created a custom mesh for which you would need a custom texture to begin with. I’m also assuming you’ve already created a good UV map, or used a modeling method that comes with one already included (like [[ | In writing this tutorial I’m assuming you have some basic familiarity with Blender – enough to have created a custom mesh for which you would need a custom texture to begin with. I’m also assuming you’ve already created a good UV map, or used a modeling method that comes with one already included (like [[Custom Cuirass in Blender Part 1|this one]] ). | ||