Difference between revisions of "Blender/Texturing From A UV Map"
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Blender/Texturing From A UV Map (edit)
Revision as of 14:20, 14 December 2007
, 14:20, 14 December 2007→The Normal Map: changed to an internal link
imported>DragoonWraith (more links, and an update tag) |
imported>Ebany m (→The Normal Map: changed to an internal link) |
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Please see the retexture tutorial section on normal mapping: | Please see the retexture tutorial section on normal mapping: | ||
[ | [[Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP#Normal_Maps|Normal Maps]] | ||
You must have a normal lamp for your texture to show up in the game. I used a fairly deep Sobel 3x3 on on the skirt of my dress mesh so that the shawl would look more like yarn and not just a flat part of the skirt fabric. | You must have a normal lamp for your texture to show up in the game. I used a fairly deep Sobel 3x3 on on the skirt of my dress mesh so that the shawl would look more like yarn and not just a flat part of the skirt fabric. |