Difference between revisions of "OnActivate"
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'''Notes:''' | '''Notes:''' | ||
*Using OnActivate will prevent normal activation of the object. To use the object's default activation you must call [[Activate]] on it. If you want to do something specific depending on what activated the object, use [[IsActionRef]] inside the OnActivate block. | |||
*This block runs when the object was activated in the last frame. When an object is activated several times within the same frame (e.g. by a script using [[Activate]]) the game will ignore all activations but the last one. (I.e. the ActionRef will always be the one of the last activating object.) | *This block runs when the object was activated in the last frame. When an object is activated several times within the same frame (e.g. by a script using [[Activate]]) the game will ignore all activations but the last one. (I.e. the ActionRef will always be the one of the last activating object.) | ||
*The activator type of object has NO default activation. | *The activator type of object has NO default activation. |