Difference between revisions of "OnActivate"
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imported>JOG (Moved to "Category: Blocktypes") |
imported>JOG |
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This block will be run once when the scripted reference is activated. | This block will be run once when the scripted reference is activated. | ||
'''Notes:''' | |||
*This block runs when the object was activated in the last frame. When an object is activated several times within the same frame (e.g. by a script using [[Activate]]) the game will ignore all activations but the last one. (I.e. the ActionRef will always be the one of the last activating object.) | |||
*Using OnActivate will prevent normal activation of the object. To use the object's default activation you must call [[Activate]] on it. If you want to do something specific depending on what activated the object, use [[IsActionRef]] inside the OnActivate block. | |||
*The activator type of object has NO default activation. | |||
*Locked doors, containers and books are activated a second time automatically when you open the lock or take the book. To find out when a door was unlocked, for example, you can wait for '''[[GetLocked]] == 0''' in the OnActivate-block. | |||
==See Also== | ==See Also== | ||
[[Begin]] | [[Begin]] | ||
[[IsActionRef]] | |||
[[IsActionRef]] | |||
[[GetActionRef]] | [[GetActionRef]] | ||
[[Category: Blocktypes]] | [[Category: Blocktypes]] |