Difference between revisions of "OnActivate"
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*''OnActivate player'' will compile but act as ''OnActivate'' - meaning when an NPC activates the object its normal activation will be prevented. A common mistake. | *''OnActivate player'' will compile but act as ''OnActivate'' - meaning when an NPC activates the object its normal activation will be prevented. A common mistake. | ||
*If the player activates any object while sitting, then any failure to call Activate in the OnActivate block of that object will force the player to stand up. There is currently no way to allow the player to remain seated while activating an object that overrides the default activation. | |||
==See Also== | ==See Also== |