Difference between revisions of "OnActivate"
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→Notes
imported>Haama (→Notes: 'That can be equipped' is misleading) |
imported>UDUN (→Notes) |
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*If you create an object and activate it in the same frame, its OnActivate block may not run. See [[PlaceAtMe#Usage_in_same_frame_as_creation|PlaceAtMe]] more info. | *If you create an object and activate it in the same frame, its OnActivate block may not run. See [[PlaceAtMe#Usage_in_same_frame_as_creation|PlaceAtMe]] more info. | ||
*''OnActivate player'' will compile but act as ''OnActivate'' - meaning when an NPC activates the object its normal activation will be prevented. A common mistake. | |||
==See Also== | ==See Also== |