Difference between revisions of "OnActivate"

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165 bytes added ,  18:39, 4 June 2010
imported>Haama
(→‎Notes: 'That can be equipped' is misleading)
imported>UDUN
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*If you create an object and activate it in the same frame, its OnActivate block may not run. See [[PlaceAtMe#Usage_in_same_frame_as_creation|PlaceAtMe]] more info.
*If you create an object and activate it in the same frame, its OnActivate block may not run. See [[PlaceAtMe#Usage_in_same_frame_as_creation|PlaceAtMe]] more info.
*''OnActivate player'' will compile but act as ''OnActivate'' - meaning when an NPC activates the object its normal activation will be prevented. A common mistake.


==See Also==  
==See Also==  
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