Difference between revisions of "Questions"
→Item scaling questions..
imported>MaXiMiUS (Item scaling questions.) |
imported>TheImperialDragon |
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== Item scaling questions.. == | == Item scaling questions.. == | ||
If a NPC is level 1, and the player is level 50, does the NPC get level 1 equipment, or level 50 equipment? Also: is there a reasonable way to scale a NPC via a script to the players level? Examples would be helpful, I'm trying to make a merchant that can sell stuff and still scale up with the player. --[[User:MaXiMiUS|MaXiMiUS]] 15:38, 15 June 2006 (EDT) | If a NPC is level 1, and the player is level 50, does the NPC get level 1 equipment, or level 50 equipment? Also: is there a reasonable way to scale a NPC via a script to the players level? Examples would be helpful, I'm trying to make a merchant that can sell stuff and still scale up with the player. --[[User:MaXiMiUS|MaXiMiUS]] 15:38, 15 June 2006 (EDT) | ||
:For the first question, the Leveled items are correspondant to the player, think of how regular containers work, so the NPC would have level 50 items. | |||
:As for using a script to adjust the NPC's level, you'd probably have to set every stat for the NPC via a script. I'll look for an example. Perhaps it would be easier to just make a leveled list? | |||
:A possible work around is to have a bodyguard escort the merchant, but if this is the same mod you were making earlier (Stopping NPCs from spawning at night), I don't know how you'd go about it. [[User:TheImperialDragon|The Imperial Dragon]] 16:21, 15 June 2006 (EDT) |