Difference between revisions of "Questions"

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622 bytes added ,  16:21, 15 June 2006
imported>MaXiMiUS
(Item scaling questions.)
imported>TheImperialDragon
Line 843: Line 843:
== Item scaling questions.. ==
== Item scaling questions.. ==
If a NPC is level 1, and the player is level 50, does the NPC get level 1 equipment, or level 50 equipment? Also: is there a reasonable way to scale a NPC via a script to the players level? Examples would be helpful, I'm trying to make a merchant that can sell stuff and still scale up with the player. --[[User:MaXiMiUS|MaXiMiUS]] 15:38, 15 June 2006 (EDT)
If a NPC is level 1, and the player is level 50, does the NPC get level 1 equipment, or level 50 equipment? Also: is there a reasonable way to scale a NPC via a script to the players level? Examples would be helpful, I'm trying to make a merchant that can sell stuff and still scale up with the player. --[[User:MaXiMiUS|MaXiMiUS]] 15:38, 15 June 2006 (EDT)
:For the first question, the Leveled items are correspondant to the player, think of how regular containers work, so the NPC would have level 50 items.
:As for using a script to adjust the NPC's level, you'd probably have to set every stat for the NPC via a script.  I'll look for an example.  Perhaps it would be easier to just make a leveled list?
:A possible work around is to have a bodyguard escort the merchant, but if this is the same mod you were making earlier (Stopping NPCs from spawning at night), I don't know how you'd go about it. [[User:TheImperialDragon|The Imperial Dragon]] 16:21, 15 June 2006 (EDT)

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