Difference between revisions of "Questions"

626 bytes added ,  23:19, 21 June 2006
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imported>TheImperialDragon
imported>Waerloga
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If you wanted it so that the object cannot be moved at all, you could always use collision boxes around the object. [[User:TheImperialDragon|The Imperial Dragon]] 03:29, 21 June 2006 (EDT)
If you wanted it so that the object cannot be moved at all, you could always use collision boxes around the object. [[User:TheImperialDragon|The Imperial Dragon]] 03:29, 21 June 2006 (EDT)
(EDIT)I found that by copying NIFs and DDS files, (armour, weapons & body parts), into the ARCHITECTURE folders for the MESHES & TEXTURES, and renaming them, I could (with CS) place the objects wherever I liked in the world, ie floating in the air, and when I look at it them in-game it's perfect, like an zombie head wearing a helmet stuck to a wall by an arrow or sword. That's perfect, they have no physics applied to them so they don't fall apart and fall to the ground, but they have no collision boxes, so how do I give a group of objects, like the helmet head and arrow, one collision box?        (posted by WaerLoga)
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