Difference between revisions of "Questions"

3,125 bytes removed ,  00:57, 25 July 2006
imported>ShadowDancer
imported>ShadowDancer
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[[User:ShadowDancer|ShadowDancer]] 13:57, 10 July 2006 (EDT): Does anyone know of any way to keep any of these values from being translated to the character when they are mounted on a horse with any/all of those effects applied to it?  I managed to figure out how to keep the character from getting the effect shader on a reload of the script when fast traveling to a new area (although it is a tiny bit annoying that the character has to dismount and remount to keep the effect off the character).  The other problem resulting from this is that when hit by a spell on horseback, the horse's effect shader is then applied to the character at the completion of the spell's effect shader.  Then there are the problems with SetActorRefraction and SetActorAlpha which get applied the second the character mounts and don't get removed on dismount (which I thought would make a really cool effect if they were applied on mount and removed on dismount but this has proven to be very problematical).
[[User:ShadowDancer|ShadowDancer]] 13:57, 10 July 2006 (EDT): Does anyone know of any way to keep any of these values from being translated to the character when they are mounted on a horse with any/all of those effects applied to it?  I managed to figure out how to keep the character from getting the effect shader on a reload of the script when fast traveling to a new area (although it is a tiny bit annoying that the character has to dismount and remount to keep the effect off the character).  The other problem resulting from this is that when hit by a spell on horseback, the horse's effect shader is then applied to the character at the completion of the spell's effect shader.  Then there are the problems with SetActorRefraction and SetActorAlpha which get applied the second the character mounts and don't get removed on dismount (which I thought would make a really cool effect if they were applied on mount and removed on dismount but this has proven to be very problematical).


== How do I get an actor to equip a weapon ==


--[[User:Unclever title|Unclever title]] 17:12, 11 July 2006 (EDT) Is there a function that causes a weapon to be drawn? Or perhaps a function combination? I want to make a spell to summon a weapon that only disappears when it's sheathed, I would use a bindweapon spell, but I don't want to change any of them.
I tried an if-statement with IsWeaponOut, but it didn't work.
:[[User:Scruggs|Scruggs]] 18:37, 11 July 2006 (EDT) Hi. First I have to do the wiki policeman thing and ask why you created an entirely new category for one specific question? We have a category called questions, and you can also post your own questions on your Talk page. Sorry, back to your question now.
:[[EquipItem]] - use this to equip the item on the player. [[IsWeaponOut]] will tell you when the weapon is sheathed.
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:27, 11 July 2006 (EDT): It would appear that that was a misunderstanding of me that caused that, actually. Sorry about that.
::Unclever Title, for quick questions like this, it's better to add them to this page. Create a new article only if your question is more involved than "is there a function that does such and such?" or "how do I use xyz function?"
::Also, the format of your article's URL should (usually) be http://cs.elderscrolls.com/constwiki/index.php/Your_Article's_Title - adding "/Your_Articles_Title" onto another article confuses things, lengthens URLs, and in the case of a category, turns your article into a category, which is worse than making an extra article. If you '''want''' to create a new Category, by the way, the format would be http://cs.elderscrolls.com/constwiki/index.php/Category:Your_Category's_Title.
::Further, on the your question - there's no way to force an actor to draw his weapon. For NPC's, you can try putting them in combat with something else, then they'll draw their weapons.
:::[[User:ShadowDancer|ShadowDancer]] 19:56, 11 July 2006 (EDT): The phrasing on this question was mine, the original was "Function for Draw Weapon" without any reference to an actor.  I was trying to turn it into a question for the questions section rather than something the looked like an explaination.
--[[User:Unclever title|Unclever title]] 20:55, 11 July 2006 (EDT)Thanks again for the information.  Sorry if I caused any problems, all I can say is that I'm honestly new to Wiki and have little experience with URL addresses, I'll make an effort to be more cautious with how I submit my questions.
:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:11, 12 July 2006 (EDT): Not a huge problem, really, it'll get cleared up. Just trying to explain things.
:For one thing, when on a discussion or talk page, generally you use :'s to indent yourself to allow easier reading.


== How do I make it start up the Character Generation in a new world? ==
== How do I make it start up the Character Generation in a new world? ==
Anonymous user