Difference between revisions of "Questions"
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→How do I get an actor to equip a weapon: moved to Actors and Animations
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[[User:ShadowDancer|ShadowDancer]] 13:57, 10 July 2006 (EDT): Does anyone know of any way to keep any of these values from being translated to the character when they are mounted on a horse with any/all of those effects applied to it? I managed to figure out how to keep the character from getting the effect shader on a reload of the script when fast traveling to a new area (although it is a tiny bit annoying that the character has to dismount and remount to keep the effect off the character). The other problem resulting from this is that when hit by a spell on horseback, the horse's effect shader is then applied to the character at the completion of the spell's effect shader. Then there are the problems with SetActorRefraction and SetActorAlpha which get applied the second the character mounts and don't get removed on dismount (which I thought would make a really cool effect if they were applied on mount and removed on dismount but this has proven to be very problematical). | [[User:ShadowDancer|ShadowDancer]] 13:57, 10 July 2006 (EDT): Does anyone know of any way to keep any of these values from being translated to the character when they are mounted on a horse with any/all of those effects applied to it? I managed to figure out how to keep the character from getting the effect shader on a reload of the script when fast traveling to a new area (although it is a tiny bit annoying that the character has to dismount and remount to keep the effect off the character). The other problem resulting from this is that when hit by a spell on horseback, the horse's effect shader is then applied to the character at the completion of the spell's effect shader. Then there are the problems with SetActorRefraction and SetActorAlpha which get applied the second the character mounts and don't get removed on dismount (which I thought would make a really cool effect if they were applied on mount and removed on dismount but this has proven to be very problematical). | ||
== How do I make it start up the Character Generation in a new world? == | == How do I make it start up the Character Generation in a new world? == |