Difference between revisions of "Questions"
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:::[[SetGhost]] doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using [[SetActorAlpha]] to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues. | :::[[SetGhost]] doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using [[SetActorAlpha]] to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues. | ||
:::As for your other questions: [[setUnconscious]] only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using [[setUnconscious 1]] the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [http://www.elderscrolls.com/forums/index.php?act=SF&s=&f=24]CS-Forums. [[User:Scruggs|Scruggs]] 09:11, 30 August 2006 (EDT) | :::As for your other questions: [[setUnconscious]] only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using [[setUnconscious 1]] the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [http://www.elderscrolls.com/forums/index.php?act=SF&s=&f=24]CS-Forums. [[User:Scruggs|Scruggs]] 09:11, 30 August 2006 (EDT) | ||
::[[User:GBHis|player.pms GhostEffect worked for me. | |||
==Moving Activators and Statics== | ==Moving Activators and Statics== |