Difference between revisions of "Questions"
Jump to navigation
Jump to search
→Death
imported>GBHis (→Death) |
imported>GBHis (→Death) |
||
Line 1,726: | Line 1,726: | ||
:::[[SetGhost]] doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using [[SetActorAlpha]] to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues. | :::[[SetGhost]] doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using [[SetActorAlpha]] to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues. | ||
:::As for your other questions: [[setUnconscious]] only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using [[setUnconscious 1]] the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [http://www.elderscrolls.com/forums/index.php?act=SF&s=&f=24]CS-Forums. [[User:Scruggs|Scruggs]] 09:11, 30 August 2006 (EDT) | :::As for your other questions: [[setUnconscious]] only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using [[setUnconscious 1]] the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [http://www.elderscrolls.com/forums/index.php?act=SF&s=&f=24]CS-Forums. [[User:Scruggs|Scruggs]] 09:11, 30 August 2006 (EDT) | ||
::[[ | ::[[GBHis]] | ||
<pre>Player.pms GhostEffect | |||
player.setghost 1</pre> | |||
worked for me. God, this formatting is difficult. Sorry, guys. | |||
==Moving Activators and Statics== | ==Moving Activators and Statics== |