Difference between revisions of "Questions"

74 bytes added ,  03:29, 29 September 2006
imported>GBHis
imported>GBHis
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:::[[SetGhost]] doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using [[SetActorAlpha]] to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues.
:::[[SetGhost]] doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using [[SetActorAlpha]] to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues.
:::As for your other questions: [[setUnconscious]] only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using [[setUnconscious 1]] the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [http://www.elderscrolls.com/forums/index.php?act=SF&s=&f=24]CS-Forums. [[User:Scruggs|Scruggs]] 09:11, 30 August 2006 (EDT)
:::As for your other questions: [[setUnconscious]] only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using [[setUnconscious 1]] the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [http://www.elderscrolls.com/forums/index.php?act=SF&s=&f=24]CS-Forums. [[User:Scruggs|Scruggs]] 09:11, 30 August 2006 (EDT)
::[[User:GBHis|player.pms GhostEffect worked for me.
::[[GBHis]]
<pre>Player.pms GhostEffect
player.setghost 1</pre>
worked for me. God, this formatting is difficult. Sorry, guys.


==Moving Activators and Statics==
==Moving Activators and Statics==
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