Difference between revisions of "DDS Files"

36 bytes removed ,  12:01, 20 May 2006
Put all DDS Tools together into one page
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Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0.  
Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0.  


Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Converter|Converters]] and [[DDS_Plugin|Plugins]] designed to handle the format.
Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format.


[[Category:Data_Files]]
[[Category:Data_Files]]
[[Category:Meshes_and_Textures]]
[[Category:Meshes_and_Textures]]
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