Difference between revisions of "DDS Files"
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DDS | Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0. | ||
Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Converter|Converters]] and [[DDS_Plugin|Plugins]] designed to handle the format. | |||
[[Category:Data_Files]] | [[Category:Data_Files]] | ||
[[Category:Meshes_and_Textures]] | [[Category:Meshes_and_Textures]] |