Difference between revisions of "Developing Successful Mods"
Paint.net
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'''''NifSkope''''' - What're you going to do with your new model without NifSkope? NifSkope acts as the conduit to allow new material into the CS, from lighting to particle effects. It can seem pretty complex to use at first, and I'm still no expert, but learning can be fun - especially with particle effects. Certainly a tool you'll want to learn to use fairly well, unless you enjoy frequent crashes and dirty models. | '''''NifSkope''''' - What're you going to do with your new model without NifSkope? NifSkope acts as the conduit to allow new material into the CS, from lighting to particle effects. It can seem pretty complex to use at first, and I'm still no expert, but learning can be fun - especially with particle effects. Certainly a tool you'll want to learn to use fairly well, unless you enjoy frequent crashes and dirty models. | ||
'''''Visual Art Program''''' - You'll probably want to learn how to make your own textures to suit your own models at some point, and these programs will let you! I'm not talking microsoft paint, I'm talking Adobe Photoshop (If you can afford it, or get it elsewhere...) and GimP. Learning to use these won't just benefit you in modding, but probably for more daily tasks aswell. Having said this, it's a real pain to learn to use to an amazing standard, and can be pretty thought-intensive at times (Well I feel it is!), but I guess some people are born creative, and others not. Not necassary, as you can use the perfectly allowable and proven to work textures that come with Oblivion or Morrowind, and you're entitled to these, as long as you keep them with in the game respectively (Apparently there can be some troube to be had if you mix Morrowind textures with meshes for Oblivion and visa versa... I don't see why, but it's been reported). | '''''Visual Art Program''''' - You'll probably want to learn how to make your own textures to suit your own models at some point, and these programs will let you! I'm not talking microsoft paint, I'm talking Adobe Photoshop (If you can afford it, or get it elsewhere...) and GimP. Another program that has recently gained popularity is Paint.Net (not to be confused for window's default paint program, which is essentially useless,) due to it's ease of use, and free cost. Learning to use these won't just benefit you in modding, but probably for more daily tasks aswell. Having said this, it's a real pain to learn to use to an amazing standard, and can be pretty thought-intensive at times (Well I feel it is!), but I guess some people are born creative, and others not. Not necassary, as you can use the perfectly allowable and proven to work textures that come with Oblivion or Morrowind, and you're entitled to these, as long as you keep them with in the game respectively (Apparently there can be some troube to be had if you mix Morrowind textures with meshes for Oblivion and visa versa... I don't see why, but it's been reported). | ||
'''''BSA Unpacker''''' - This utility can be used for, apparently, quite a lot of things, but I've never used it for more than getting the textures, sounds, meshes and other data out of the Oblivion compressed files. This is... pretty useful when you want to make your own meshes and textures, and especially with NifSkope - They're key examples of how to make things tick, and what good examples of models and textures are. I'd search the Wiki for this BSA contraption though, I'm no expert, even though it's a really useful gizmo. | '''''BSA Unpacker''''' - This utility can be used for, apparently, quite a lot of things, but I've never used it for more than getting the textures, sounds, meshes and other data out of the Oblivion compressed files. This is... pretty useful when you want to make your own meshes and textures, and especially with NifSkope - They're key examples of how to make things tick, and what good examples of models and textures are. I'd search the Wiki for this BSA contraption though, I'm no expert, even though it's a really useful gizmo. |