Difference between revisions of "Developing Successful Mods"
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→'''''Completion''''': MORE bad grammar.
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Now you should be drawing a close to your mod. Try not to carry on adding more content, or it'll never get released! Try to get the core, but perfectly functioning and detailed, version of your mod out. Anything else you wish to add can come in an update or Additional Mod (Like an expansion pack, but for a mod | Now you should be drawing a close to your mod. Try not to carry on adding more content, or it'll never get released! Try to get the core, but perfectly functioning and detailed, version of your mod out. Anything else you wish to add can come in an update or Additional Mod (Like an expansion pack, but for a mod). Things should be drawing a close, and playtests should be becoming a lot more frequent. Iron out any bugs you find, replace anything of inferior quality and generally smoothen your mod. You want it to be perfect for the big day! Any Beta tests should now be closed, but feedback should still be taken into account. Beta Tests are an amazing way to gain feedback from the people you should be releasing it to, whilst raising the public awareness of your mod. | ||
Aim to secure a team of play testers, as play testing your own mod can be boring, as you know what will happen and when. make sure they explore every nook and cranny that seams reasonable, and just hope they find any major (and plenty of minor) bugs in the mod. You cannot ignore playtesting, even if you are to be the one doing it, or you can release a mod that will damage the game, thus giving your mod a bad image. It's like if McDonnalds started out serving food with Salmonella, then people would be discouraged from buying from them ever again, thus ruining their future domination of the fast-food market. Make sure your public relations and public image stays positive and happy, like a thriving plant. | Aim to secure a team of play testers, as play testing your own mod can be boring, as you know what will happen and when. make sure they explore every nook and cranny that seams reasonable, and just hope they find any major (and plenty of minor) bugs in the mod. You cannot ignore playtesting, even if you are to be the one doing it, or you can release a mod that will damage the game, thus giving your mod a bad image. It's like if McDonnalds started out serving food with Salmonella, then people would be discouraged from buying from them ever again, thus ruining their future domination of the fast-food market. Make sure your public relations and public image stays positive and happy, like a thriving plant. | ||
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A few small notes; Depending on your operating system, you should call the shortcut "D:\Games\Oblivion\TES4Edit.exe" -FixupPGRD. Most changes will not be noticeable in the CS or Ingame. First time around to using this program, it may look fairly threatening, but don't worry. It's all safe and tested. | A few small notes; Depending on your operating system, you should call the shortcut "D:\Games\Oblivion\TES4Edit.exe" -FixupPGRD. Most changes will not be noticeable in the CS or Ingame. First time around to using this program, it may look fairly threatening, but don't worry. It's all safe and tested. | ||
So now it's ready; Or maybe you're just reading this in preparation to start a new mod. Either way, the thread should still help... But read this again when you ARE about to release. Kudos to you! You've taken on a big mod and won; something even the best of modders can falter against. Upload your Mod for download (I suggest ([http://www.tesnexus.com/ TES Nexus] or [https://www.google.com/accounts/ServiceLogin?service=pages&continue=http%3A%2F%2Fpages.google.com%2F<mpl=yessignups Google's Page Creator] | So now it's ready; Or maybe you're just reading this in preparation to start a new mod. Either way, the thread should still help... But read this again when you ARE about to release. Kudos to you! You've taken on a big mod and won; something even the best of modders can falter against. Upload your Mod for download (I suggest ([http://www.tesnexus.com/ TES Nexus] or [https://www.google.com/accounts/ServiceLogin?service=pages&continue=http%3A%2F%2Fpages.google.com%2F<mpl=yessignups Google's Page Creator]), then add several links to several mirrors for download. Make the info and pictures on the places where you can download the mod, such as TES Nexus, as flashy and exciting as you can; people will look at this in months coming, and still want it. | ||
All you have to do now is update the thread, open the gates and lett'em in! | All you have to do now is update the thread, open the gates and lett'em in! | ||
== '''''Publicity''''' == | == '''''Publicity''''' == |