Difference between revisions of "Disable"

No change in size ,  00:57, 14 June 2010
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imported>ZuTheSkunk
(Using on player note)
imported>ZuTheSkunk
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* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to prevent savegame bloat by removing objects.
* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to prevent savegame bloat by removing objects.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function.
* Using this command on player will always cause game to crash.
*Disabling the object on which a spell is active during the [[ScriptEffectStart]] block causes unpredictable behavior in the later spell blocks.
*Disabling the object on which a spell is active during the [[ScriptEffectStart]] block causes unpredictable behavior in the later spell blocks.
**[[ScriptEffectUpdate]] blocks will execute several times, but not for the full duration of the spell.
**[[ScriptEffectUpdate]] blocks will execute several times, but not for the full duration of the spell.
**The [[ScriptEffectFinish]] block will sometimes fail to execute.
**The [[ScriptEffectFinish]] block will sometimes fail to execute.
* {{Disable State and Parent Ref}}
* {{Disable State and Parent Ref}}
* Using this command on player will always cause game to crash.


==See Also==  
==See Also==  
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