Difference between revisions of "Disable"
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* Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to prevent savegame bloat by removing objects. | * Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to prevent savegame bloat by removing objects. | ||
* Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function. | * Disabled actors cannot be forced to activate objects via a scripted [[Activate]] function. | ||
* Using this command on player will always cause game to crash. | |||
*Disabling the object on which a spell is active during the [[ScriptEffectStart]] block causes unpredictable behavior in the later spell blocks. | *Disabling the object on which a spell is active during the [[ScriptEffectStart]] block causes unpredictable behavior in the later spell blocks. | ||
**[[ScriptEffectUpdate]] blocks will execute several times, but not for the full duration of the spell. | **[[ScriptEffectUpdate]] blocks will execute several times, but not for the full duration of the spell. | ||
**The [[ScriptEffectFinish]] block will sometimes fail to execute. | **The [[ScriptEffectFinish]] block will sometimes fail to execute. | ||
* {{Disable State and Parent Ref}} | * {{Disable State and Parent Ref}} | ||
==See Also== | ==See Also== |