Difference between revisions of "List of Functions"
CS 1.2 update.
imported>Wrye m (→G: goto) |
imported>Wrye (CS 1.2 update.) |
||
Line 85: | Line 85: | ||
|- | |- | ||
|[[:Category:Oblivion_Script_Extender|OBSE]] || [[Ceil]] || | |[[:Category:Oblivion_Script_Extender|OBSE]] || [[Ceil]] || | ||
|- | |||
|CS 1.2 || [[ClearOwnership]] || Removes all ownership to the item in question. | |||
|- | |- | ||
|[[:Category:Oblivion_Script_Extender|OBSE]] 15 || [[CloneForm]] || | |[[:Category:Oblivion_Script_Extender|OBSE]] 15 || [[CloneForm]] || | ||
Line 800: | Line 802: | ||
|CS || [[GetPlayerHasLastRiddenHorse]] || | |CS || [[GetPlayerHasLastRiddenHorse]] || | ||
|- | |- | ||
|CS || [[GetPlayerInSEWorld]] || | |CS 1.2 || [[GetPlayerInSEWorld]] || Should be 1 if player is in Shivering Isles. | ||
|- | |- | ||
|[[:Category:Oblivion_Script_Extender|OBSE]] 11 || [[GetPlayerSkillUse]] || | |[[:Category:Oblivion_Script_Extender|OBSE]] 11 || [[GetPlayerSkillUse]] || | ||
Line 1,558: | Line 1,560: | ||
|[[:Category:Oblivion_Script_Extender|OBSE]] || [[PrintToConsole]] || | |[[:Category:Oblivion_Script_Extender|OBSE]] || [[PrintToConsole]] || | ||
|- | |- | ||
|CS || [[PushActorAway]] || | |CS 1.2 || [[PurgeCellBuffers]] || | ||
|- | |||
|CS 1.2 || [[PushActorAway]] || Pushes a target actor away from the caller. | |||
|} | |} | ||
Line 1,669: | Line 1,673: | ||
|- | |- | ||
|[[:Category:Oblivion_Script_Extender|OBSE]] 14 || [[SetActorRespawns]] || | |[[:Category:Oblivion_Script_Extender|OBSE]] 14 || [[SetActorRespawns]] || | ||
|- | |||
|CS 1.2 || [[SetActorsAI]] || Activates/de-activates actor's AI. | |||
|- | |- | ||
|CS || [[SetActorValue]] || | |CS || [[SetActorValue]] || | ||
Line 1,893: | Line 1,899: | ||
|- | |- | ||
|CS || [[SetPCSleepHours]] || | |CS || [[SetPCSleepHours]] || | ||
|- | |||
|CS 1.2 || [[SetPlayerInSEWorld]] || Should be 1 if player is in Shivering Isles. | |||
|- | |- | ||
|[[:Category:Oblivion_Script_Extender|OBSE]] 15 || [[SetPlayerProjectile]] || | |[[:Category:Oblivion_Script_Extender|OBSE]] 15 || [[SetPlayerProjectile]] || |