Difference between revisions of "MagicItemHasEffectCode"

35 bytes added ,  00:09, 26 November 2007
→‎Notes: Fixed as of v0013
imported>WereWolf
imported>Haama
(→‎Notes: Fixed as of v0013)
Line 12: Line 12:
* Using [[MagicItemHasEffectCode]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
* Using [[MagicItemHasEffectCode]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash.
** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash.
**This has been fixed as of v0013.


==See Also==
==See Also==
Anonymous user