Difference between revisions of "MessageBox Tutorial"
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→Creating Your New Menu: Spacing
imported>Haama m (→Activator Script: Matching other scripts) |
imported>Haama m (→Creating Your New Menu: Spacing) |
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There are 4 mediums you could use for the script: Quest, Activator, Tokens (Object scripts on items in the player's possession), and Spells (or Magic Effect scripts). Each has their own advantages and disadvantages, but it's suggested you use an activator. | There are 4 mediums you could use for the script: Quest, Activator, Tokens (Object scripts on items in the player's possession), and Spells (or Magic Effect scripts). Each has their own advantages and disadvantages, but it's suggested you use an activator. | ||
====Activator Advantages==== | ====Activator Advantages==== | ||
* Activators can keep persistent variables that other scripts can use (unlike tokens and spells) | * Activators can keep persistent variables that other scripts can use (unlike tokens and spells) | ||
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===What you'll need=== | ===What you'll need=== | ||
You'll need to set up some objects for the next script: an invisible activator, an XMarker, and your own cell: | You'll need to set up some objects for the next script: an invisible activator, an XMarker, and your own cell: | ||
===Your own cell=== | ===Your own cell=== | ||
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#Select "Duplicate Cell" | #Select "Duplicate Cell" | ||
#Rename your new cell to something you'll remember (and don't worry about the lack of floors, it'll work just fine) | #Rename your new cell to something you'll remember (and don't worry about the lack of floors, it'll work just fine) | ||
===Activator=== | ===Activator=== |