Difference between revisions of "MessageBox Tutorial"

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3 bytes removed ,  00:57, 15 September 2007
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imported>Haama
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imported>Haama
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There are 4 mediums you could use for the script: Quest, Activator, Tokens (Object scripts on items in the player's possession), and Spells (or Magic Effect scripts). Each has their own advantages and disadvantages, but it's suggested you use an activator.
There are 4 mediums you could use for the script: Quest, Activator, Tokens (Object scripts on items in the player's possession), and Spells (or Magic Effect scripts). Each has their own advantages and disadvantages, but it's suggested you use an activator.
====Activator Advantages====
====Activator Advantages====
* Activators can keep persistent variables that other scripts can use (unlike tokens and spells)
* Activators can keep persistent variables that other scripts can use (unlike tokens and spells)
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===What you'll need===
===What you'll need===
You'll need to set up some objects for the next script: an invisible activator, an XMarker, and your own cell:
You'll need to set up some objects for the next script: an invisible activator, an XMarker, and your own cell:


===Your own cell===
===Your own cell===
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#Select "Duplicate Cell"
#Select "Duplicate Cell"
#Rename your new cell to something you'll remember (and don't worry about the lack of floors, it'll work just fine)
#Rename your new cell to something you'll remember (and don't worry about the lack of floors, it'll work just fine)


===Activator===
===Activator===
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