Difference between revisions of "Mod Cleaning Tutorial"
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→What's A Dirty Mod?
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== What's A Dirty Mod? == | == What's A Dirty Mod? == | ||
To get a thorough understanding of this concept you first need to know what a mod is. A mod is basically a list instructions telling Oblivion what to change in the vanilla game to create a | To get a thorough understanding of this concept you first need to know what a mod is. A mod is basically a list instructions telling Oblivion what to change in the vanilla game to create a desired effect. A mod can make changes to npcs, quests, items, buildings, etc. These changes are then saved and stored in a plugin file. | ||
The problem with dirty mods arises from the fact that Oblivion allows the player to use more than one mod at a time. One mod may add a building to a city. Another mod may create an NPC or move an NPC from one location to another. A player can download and install a great number of mods as you probably know. But what if two or more mods attempt to make a change to the exact same object? Which mod wins? The answer is the last mod loaded by the game. | The problem with dirty mods arises from the fact that Oblivion allows the player to use more than one mod at a time. One mod may add a building to a city. Another mod may create an NPC or move an NPC from one location to another. A player can download and install a great number of mods as you probably know. But what if two or more mods attempt to make a change to the exact same object? Which mod wins? The answer is the last mod loaded by the game. |