Difference between revisions of "Mod Cleaning Tutorial"

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(→‎What's A Dirty Mod?: Added some more explanation to try and better explain what a dirty mod is.)
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== What's A Dirty Mod? ==
== What's A Dirty Mod? ==
To get a thorough understanding of this concept you first need to know what a mod is. A mod is basically a list instructions telling Oblivion what to change in the vanilla game to create a desirable effect. A mod can make changes to npcs, quests, items, buildings, etc. These changes are then saved and stored in a plugin file.
To get a thorough understanding of this concept you first need to know what a mod is. A mod is basically a list instructions telling Oblivion what to change in the vanilla game to create a desired effect. A mod can make changes to npcs, quests, items, buildings, etc. These changes are then saved and stored in a plugin file.


The problem with dirty mods arises from the fact that Oblivion allows the player to use more than one mod at a time. One mod may add a building to a city. Another mod may create an NPC or move an NPC from one location to another. A player can download and install a great number of mods as you probably know. But what if two or more mods attempt to make a change to the exact same object? Which mod wins? The answer is the last mod loaded by the game.  
The problem with dirty mods arises from the fact that Oblivion allows the player to use more than one mod at a time. One mod may add a building to a city. Another mod may create an NPC or move an NPC from one location to another. A player can download and install a great number of mods as you probably know. But what if two or more mods attempt to make a change to the exact same object? Which mod wins? The answer is the last mod loaded by the game.  
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