Difference between revisions of "Movement Game Settings"

210 bytes added ,  19:51, 27 September 2010
Changed note about cap at 255, magical bonuses can raise speed above this
imported>JRoush
imported>JRoush
(Changed note about cap at 255, magical bonuses can raise speed above this)
Line 143: Line 143:
  RunSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100)
  RunSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100)


Speed and athletics are effective for values between 0 and 255. It seems that negative speeds "wrap" and can actually make you faster. Luck and fatigue have no effect.
The current value of Speed and Athletics is used, including any modifiers from magic, enchantments, etc. Luck and fatigue have no effect.  Unlike most skills/attributes, the value of Speed and Athletics is not capped at 100.  However, note that the ''base'' value cannot be greater than 255 - to raise your Speed or Athletics beyond 255 you must use some kind of magical bonus.


Encumbrance also does not appear to have any affect. The EncumbranceMultiplier is only affected by worn armor and carried weapons, and strength does not help compensate in any way for equipped heavy armor and weapons. The default values of fMoveEncumEffectNoWea and fMoveEncumEffect mean that there is a slight extra speed penalty for having a weapon drawn when you have heavy armor and weapons equipped.
Encumbrance also does not appear to have any affect. The EncumbranceMultiplier is only affected by worn armor and carried weapons, and strength does not help compensate in any way for equipped heavy armor and weapons. The default values of fMoveEncumEffectNoWea and fMoveEncumEffect mean that there is a slight extra speed penalty for having a weapon drawn when you have heavy armor and weapons equipped.
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