Difference between revisions of "Movement Game Settings"

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314 bytes added ,  19:55, 27 September 2010
imported>JRoush
(Changed note about cap at 255, magical bonuses can raise speed above this)
imported>JRoush
Line 158: Line 158:


==Swimming==
==Swimming==
Swim speed is calculated muck like Running speed, but also includes the SwimSpeedMultiplier of the character or creature:


Please update me.
SwimSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100)
 
As with running speed, the current value of Athletics is used, and is '''not''' capped at 100.


==Flying==
==Flying==
Anonymous user

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