Difference between revisions of "Category:Detection"

17 bytes removed ,  05:20, 9 December 2014
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imported>Saebel
(Added and revised information about how many and how often detection calls are made.)
imported>Saebel
 
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==Performance==
==Performance==
Every NPC/Creature that is high processing will make approximately three rounds of detection calls per second.  Those detection calls will be made against everyone within the detection range of the actor, not just against the player.  It also doesn't matter whether the target is sneaking or not.  Sneaking merely modifies the target's ability to be detected.
Every NPC/Creature that is high processing makes a round of detection calls every .3 seconds.  Those detection calls will be made against everyone within the detection range of the actor, not just against the player.  It also doesn't matter whether the target is sneaking or not.  Sneaking merely modifies the target's ability to be detected.


Therefore, as the number of active actors in an area increase, the number of detection calls made increases exponentially.
Therefore, as the number of active actors in an area increase, the number of detection calls made increases exponentially.
Anonymous user