Difference between revisions of "Category:Detection"
Jump to navigation
Jump to search
m
→Performance
imported>Saebel (Added and revised information about how many and how often detection calls are made.) |
imported>Saebel m (→Performance) |
||
Line 128: | Line 128: | ||
==Performance== | ==Performance== | ||
Every NPC/Creature that is high processing | Every NPC/Creature that is high processing makes a round of detection calls every .3 seconds. Those detection calls will be made against everyone within the detection range of the actor, not just against the player. It also doesn't matter whether the target is sneaking or not. Sneaking merely modifies the target's ability to be detected. | ||
Therefore, as the number of active actors in an area increase, the number of detection calls made increases exponentially. | Therefore, as the number of active actors in an area increase, the number of detection calls made increases exponentially. |