Difference between revisions of "SetCellLighting"

513 bytes added ,  01:48, 17 January 2012
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imported>AndalayBay
imported>AndalayBay
 
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==Detailed Example==
==Detailed Example==
Here's an example detailing how you might set the cell lighting. Note that if you modify the lighting via script like this, you need to do it again with each load of a saved game, so the code in the GameMode block needs to be repeated using a GetGameLoaded test.  Also, only the desired elements are included in the update. This script does not modify the fognear, clip or fade settings - they will be left at their current values. Lastly the myModHouse parameter is the Editor ID of the cell we wish to change.
  scn setCellLightingExampleScript
  scn setCellLightingExampleScript
   
   
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