Difference between revisions of "SetCellLighting"

Jump to navigation Jump to search
513 bytes added ,  00:48, 17 January 2012
no edit summary
imported>AndalayBay
imported>AndalayBay
 
Line 25: Line 25:
}}
}}
==Detailed Example==
==Detailed Example==
Here's an example detailing how you might set the cell lighting. Note that if you modify the lighting via script like this, you need to do it again with each load of a saved game, so the code in the GameMode block needs to be repeated using a GetGameLoaded test.  Also, only the desired elements are included in the update. This script does not modify the fognear, clip or fade settings - they will be left at their current values. Lastly the myModHouse parameter is the Editor ID of the cell we wish to change.
  scn setCellLightingExampleScript
  scn setCellLightingExampleScript
   
   
Anonymous user

Navigation menu