Difference between revisions of "SetLevel"

69 bytes added ,  11:46, 19 February 2008
→‎Notes: Added link to walking inventory
imported>Haama
(→‎Notes: Link is unnecessary in this case)
imported>Haama
(→‎Notes: Added link to walking inventory)
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*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor).
*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor).
*Using setlevel on an actor who carries a bow results in a CTD for both as a console command and in a script.
*Using setlevel on an actor who carries a bow results in a CTD for both as a console command and in a script.
**To prevent this, first remove all bows, then use '''SetLevel''', then add the bows back.
**To prevent this, first remove all bows, then use '''SetLevel''', then add the bows back. (see [[Walking through Items in an Inventory]] for more information)


==See Also==
==See Also==
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