Difference between revisions of "SetLevel"

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61 bytes removed ,  11:04, 19 February 2008
→‎Notes: Link is unnecessary in this case
imported>Haama
(→‎Notes: Added note)
imported>Haama
(→‎Notes: Link is unnecessary in this case)
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*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor).
*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor).
*Using setlevel on an actor who carries a bow results in a CTD for both as a console command and in a script.
*Using setlevel on an actor who carries a bow results in a CTD for both as a console command and in a script.
http://www.bethsoft.com/bgsforums/index.php?showtopic=811462
**To prevent this, first remove all bows, then use '''SetLevel''', then add the bows back.
**To prevent this, first remove all bows, then use '''SetLevel''', then add the bows back.


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