Difference between revisions of "How To Create Texture Replacers"

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# Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z
# Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z
# Set all of the field names, add a short description in the description button, add a screenshot and click Create
# Set all of the field names, add a short description in the description button, add a screenshot and click Create
# Now that we have an OMOD created, we need to [http://www.tessource.net/tutorials/tutorial.php?id=38 Create an OMOD-Ready archive] by right-clicking on the OMOD name and select '''''Convert To Archive'''''.  Name it something like '''''MyMod 1.0 OMOD-Ready.7z''''' and then answer Yes to include OMOD Conversion Data.
# Now that we have an OMOD created, we need to [[How To Convert an OMOD to an OMOD-Ready Archive|Create an OMOD-Ready archive]] by right-clicking on the OMOD name and select '''''Convert To Archive'''''.  Name it something like '''''MyMod 1.0 OMOD-Ready.7z''''' and then answer Yes to include OMOD Conversion Data.
# Take this new OMOD-Ready file and [http://www.tessource.net/tutorials/tutorial.php?id=31 Upload it to TESSource.net].
# Take this new OMOD-Ready file and [http://www.tessource.net/tutorials/tutorial.php?id=31 Upload it to TESSource.net].


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