Difference between revisions of "How To Create Texture Replacers"
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# Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z | # Open Oblivion Mod Manager and follow [[How To Create an OMOD]] - click Create, Add Archive, pick C:\MyMod\MyMod.7z | ||
# Set all of the field names, add a short description in the description button, add a screenshot and click Create | # Set all of the field names, add a short description in the description button, add a screenshot and click Create | ||
# Now that we have an OMOD created, we need to [ | # Now that we have an OMOD created, we need to [[How To Convert an OMOD to an OMOD-Ready Archive|Create an OMOD-Ready archive]] by right-clicking on the OMOD name and select '''''Convert To Archive'''''. Name it something like '''''MyMod 1.0 OMOD-Ready.7z''''' and then answer Yes to include OMOD Conversion Data. | ||
# Take this new OMOD-Ready file and [http://www.tessource.net/tutorials/tutorial.php?id=31 Upload it to TESSource.net]. | # Take this new OMOD-Ready file and [http://www.tessource.net/tutorials/tutorial.php?id=31 Upload it to TESSource.net]. | ||