Difference between revisions of "ILevCreaLevelDifferenceMax"

535 bytes added ,  09:36, 28 March 2006
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imported>Bnesmith
 
imported>Bnesmith
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Leveled Creatures are governed by this setting. A leveled creature list uses the player's level to determine the top potential creature in a list. From that creature, only entries within this game setting's range are used.
Leveled Creatures are governed by this setting. A leveled creature list uses the player's level to determine the top potential creature in a list. From that creature, only entries within this game setting's range are used. The default value is 8.




For example:
For example:
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Level
! style="background:#efefef;" | Creature
|-
|1
|Skeleton
|-
|4
|Zombie
|-
|6
|Ghost
|-
|8
|Skeleton Guardian
|-
|10
|Headless Zombie
|-
|11
|Ancient Ghost
|-
|}
If the player is level 13, the list finds it's maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creature except the Skeleton are potentials to be generated by this list.


[[Category:Settings]]
[[Category:Settings]]
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